A thread · 2007 to 2026
Honest randomness.
One rule runs through Atakan Özalan's work: a system must not be able to lie quietly.
It shows up in a fairness algorithm for draws and in a game server in 2007.
Today it is in the way he designs measurement, and in GoBot's face.
A thread across the chapters · 2007 to 2026
A draw nobody can tilt
More than five years of studying the I-Ching led him to a fairness algorithm for game draws: wheels of fortune, lotteries, draws and raffles whose outcome nobody can rig, including the people who run them. ezagor.com lists it as the I-Ching × Quantum honesty algorithm, and he has written up how it works.
2007: the bug that did not crash
The rule is older than the algorithm. On his own Metin 2 server in 2007, a crash was honest: the server went down, he restarted it, the players grumbled. What hurt was silent corruption, a bug that crashed nothing but left an inventory in an impossible state, which then spread through trades. He wrote about it years later: loud failure is a nuisance; silent bad state is the thing that kills you.
2026: a failed measurement is not a result
GeoMono measures how AI engines describe brands, and its published method says it plainly: a measurement that failed is not a finding about the brand. An engine that did not answer is never counted as "did not mention you"; it leaves the denominator, is recorded and is retried.
GoBot's face
GoBot, the GOGOGO mascot, has a CRT for a face because a CRT is an honest display: what you see is what the machine is doing. The glowing GO on it shows the state of the system.
Four places, one rule. When a system cannot be sure, it should say so out loud.